![]() ![]() You are proficient with this weapon while you wield it and you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This pact weapon has the following properties: You gain proficiency in martial weapons, medium armor and shields.Īdditionally, you can use your action to create a pact weapon in your empty hand, which can be any melee weapon of your choice. Source: Player's Handbook and Tasha's Cauldron of Everything. Intelligence is your ability modifier for this class's spells and features. Your diligent studies have taught you how to tap into the power granted to you by your patron. Charisma is your ability modifier for this class's spells and features. Your charismatic nature has allowed you reap the benefits of your pact. Choose one of the following when you select this class: Some Warlocks earn the attention of these otherworldly beings through bargaining and their beguiling demeanor, while others discover their patrons by scouring through tomes of esoteric lore. ![]() ![]() Starting at 1st level, you must determine what path allowed you to happen upon the otherworldly patron with which you formed your pact. This rule also determines a variant for the minimum ability score necessary to multi-class into Warlock by allowing a player to choose between a minimum of 13 Charisma, or 13 Intelligence. So as an optional rule for the sake of players who wish to explore the idea of an Intelligence based Warlock, consider using the optional feature below to expand on the Warlock's roleplaying versatility. Once you regain spell slots this way, you must finish a long rest before you can do so again.Ī number of players have stated a desire to explore Warlock as a knowledge seeker rather than a cultish demagogue. Eldritch MasterĪt 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots.Īs a bonus action, you can entreat your patron for aid to regain all your expended spell slots from your Pact Magic feature. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. You also know two cantrips of your choice from the warlock spell list. You know the Eldritch Blast Cantrip, which doesn't count against the number of Warlock cantrips you know. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. The Dungeon Master has final say on whether or not any of this material can be implemented into your game. Use as many or as little of these revisions as you like while keeping the overall balance of your game in mind. My hopes are simply to address features and traits that are considered lackluster and poorly balanced by the community and help by offering alternatives so that Players will suffer less frustration and gain more enjoyment out of the game. However, this material has not been completely play-tested and should be carefully considered before implementing it into your own game. This document contains homebrew material that has been developed from my own observations as well as common player criticisms and suggested fixes made by various players and dungeon masters alike. D&D 5e Tweaks & Fixes Warlock Revised v1.2īy KireExion (a.k.a, u/Kire-Ikasu) Preface
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